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Fix mistranslation in UninstallConfirmation.es.resx by in #339.Fixed Chocolatey parsing with summary containing newlines (#333) by in #334.StoreAppHelper: fix namespace exceptions during manifest parsing by using XmlDocument with namespaces by in #332.Fix for #317 and probably #324 by in #330.Russian translation of the installer by by in #310.Fully portable, settings are saved to a single file.Verification of uninstaller certificates.Adds quiet uninstall options to some uninstallers, even if they do not support them by default.Detects applications with damaged or missing uninstallers.Can uninstall some apps even if they don't have any uninstallers.Can find and remove leftovers after uninstallation.Minimal user input is required during uninstallation.Uninstall any number of applications in a single batch. ![]() ![]() Uninstall multiple items at once to speed up the process (with collision prevention).Detect and uninstall Windows Store apps.Even though BCU was made with IT pros in mind, by default it is so straight-forward that anyone can use it effortlessly! It can clean up leftovers, detect orphaned applications, run uninstallers according to premade lists, and much more. It excels at removing large amounts of applications with minimal user input. Bulk Crap Uninstaller is a free (as in speech) program uninstaller. ![]() ![]() Human moderators who give final review and sign off.Security, consistency, and quality checking.ModerationĮvery version of each package undergoes a rigorous moderation process before it goes live that typically includes: Tile, stretch, scale, crop, position and tint your images exactly how you want.Welcome to the Chocolatey Community Package Repository! The packages found in this section of the site are provided, maintained, and moderated by the community. Multi-Monitor Wallpaper:Customize your desktop with Multi-Monitor Wallpapers from WallpaperFusion, Flickr, InterfaceLIFT, Vladstudio and more.Link a Wallpaper Profile with your Monitor Profile to load your desktop wallpaper automatically based on the monitors you have connected. ![]() You can even save your configurations as Monitor Profiles that you can load later using a key combination or TitleBar Button. Configure the resolution, colour depth, refresh rate and orientation. Monitor Configuration and Profiles: Use DisplayFusion to set your Monitor Configuration.Compensate for ATI and nVidia Bezel Compensation in DisplayFusion to prevent your windows from disappearing behind your bezels. Non-full screen applications will maximize to the size of each split, and Functions like “Move to Next Monitor” will treat each split as a separate monitor. Monitor Splitting (works with Surround and Eyefinity!) :Split your monitors into multiple virtual monitors so that you can have separate Taskbars, Wallpapers, Trigger rules, Functions, and Screen Savers for each split.DisplayFusion Pro seems to be a tool designed for users who desire to have more options for tuning their machine’s desktop and who subsequently don’t want to waste too much time discovering the settings they need in intricately confusing menus. (short of people sending you money or checks in envelopes ) Unity will try to accrue every cent your game makes, regardless of source. The issue is since its not a % based model its absoltly possible for the royalty fees to be a large chunk or even greater than your revenue meaning this will kill some devsĬlick to expand.I think that topic it is covered on the FAQ. and that's before tax, salary, licensing, etc. anyway ease of numbers the result is you end up owing Unity a solid mil or breaking even e.g. ![]() ![]() so yaīut anyway 10 times right so 2 devices and 5 patches a year you would hit that. if over a year or so users install an average of say 10 times per user really isn't much depending on how they calc "install" and right now its "trust me bro". this means you have around 1-2mil total players. then you are very lucky but the numbers are easier. If we assume 2% of your players monetize for an average of $10. which is an insain thing to calc but is what is vs the royalty costīest case the cost is 0.01. It really comes down to your games value per install. My point is simply that while this may never impact 80-90% of Unity's user base the 10% or less that does this for a living just got a foot blown off by this even begin considered. ![]() and each employee is bringing home 60k ish if your running it tight Now run payrol, pay PRSI or income tax, etc. just platform fees and your down to 140k per head.Īdd tax now, licenses and the general costs of doing biz and your down to around 75k per head. 1m for a team of say 5 is best case scenario not enough to pay salary that year so hope you like noodles Those are gross rev numbers so before tax, platform and publisher split, salary, licensing, general operations costs. 1m for a game project in a year really isn't much |
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